Preparing basic files

Waypoint - place where player will be spawned


1. Go to the Scene Tab in the right panel.
2. In the Scene tab RMB on World and select Add Group in order to add a group of layers.
3. RMB on created group and select Add Layer. Double-click on the layer to activate it.
4. RMB on the layer you'd like to delete. Choose Remove.

Partitions

In order to have working partitions, open Asset Browser (View\Asset browser or the icon in World menu) and create World Partition (right-click: Create\World Partitions). Double-click it, right-click on Root and select Add Partition - call it Start. In the editor open World tab in the right-side panel and there in worldPartitions link your world file (to do that open Asset Browser, select your newly created world partition and press green arrow in World tab in right-side panel. ) . In StartupPartitionName put “Start”.

Remember that only the groups and layers created in the Scene tab in the right-side panel will appear on your World Partition and will be visible as folders and files in the Asset Browser.

Quest files

  1. Good practice is to place all quest files into one folder - let's call \myquests. Create this directory via Asset Browser.
  2. In this folder create file myquest.w2quest.
  3. Create myquest.w2journal file.
  4. Create myquest.w2entity file. Add CQuestComponent. In properties link to myquest.w2quest. And to myquest.w2journal.
  5. Create layer quest in root of your world. Drag myquest.w2entity on this layer.

First action - teleport player

  1. Create file q01_my_intro.w2phase. Add block In - Flow Control\In, and block Out - Flow Control\Out.
  2. Open myquest.w2quest file. Add block Flow control\Phase. In field phase file link to q01_my_intro.w2phase.