Note: This is stub of an article
isEnabled - self explainatory
isCastingShadows - cobined with shadow casting meshes will create shadows.
isModulative - To be described. Image needed. This is related with shadows
radius - range of light
brightness - power of our light
specularScale - multiplicative value describing how bright specular reflections will be created by this light
attenuation - describing how sharp/smooth will be light on edge of it's radius
shadowDistanceScale - to be described later
color - color of the light
envColorGroup - ??
autoHideDistance - to be described later
autoHideRange - to be described later
lightClipping - to be described later
lightFlickering - to be described later
lightChannels - to be described later
Comparision for different values of attenuation (Note: Darker background is effect of tonemapping not the attenuation)
Spot lights have all properties of point light with addition of specific to it's own kind.
Global Lighting
Local Lights
Point Lights
isEnabled - self explainatory
isCastingShadows - cobined with shadow casting meshes will create shadows.
isModulative - To be described. Image needed. This is related with shadows
radius - range of light
brightness - power of our light
specularScale - multiplicative value describing how bright specular reflections will be created by this light
attenuation - describing how sharp/smooth will be light on edge of it's radius
shadowDistanceScale - to be described later
color - color of the light
envColorGroup - ??
autoHideDistance - to be described later
autoHideRange - to be described later
lightClipping - to be described later
lightFlickering - to be described later
lightChannels - to be described later
Comparision for different values of attenuation (Note: Darker background is effect of tonemapping not the attenuation)