Vertex Editor

The Vertex Editor is found under the Tools tab of the side panel, and allows to edit areas created in REDkit – for example, adding more faces to a rectangular area so that you can get a more precise shape.

Tetrahedron

How to use the Vertex Editor


Make sure that you have enabled Areas and Sprites under View/Filters_ debug options (subtree Editor/Debug).

Select an area you want to edit from the Scene tab on the side panel, go to the Tools tab and click on the Vertex Editor button.

Note: the Vertex Editor does not have any GUI.

Move vertices


In the Vertex Editor with sprites visibility turned on, vertices of selected area should appear as white circles.
You can select those vertices and move them around.

Adding vertices on an area


To add a vertex to an area, press the Alt key and click on an existing face : it will get divided in two.

Vert1

Note: you don't need to click exactly on the edge, the tool will work as long as the choosen edge gets highlighted.

Removing vertices


Just select the undesired vertex and press Delete to send it to oblivion.